Inside 3D Models
Discover the invisible skeleton of 3D graphics. Every character, building, and world starts with the same simple building blocks.
Discover the invisible skeleton of 3D graphics. Every character, building, and world starts with the same simple building blocks.
Every 3D model is made of just 4 things. Click on each to highlight it in the model.
More polygons = more detail, but also more processing power needed.
How do flat images wrap around 3D shapes? UV mapping is like gift-wrapping a box!
Click to add vertices. See how connecting points creates 3D shapes.
Now you know the secrets behind every 3D character, building, and world.
Points in 3D space with X, Y, Z coordinates
Connect vertices to form the skeleton
Fill in the surfaces (usually triangles)
Wrap 2D textures onto 3D shapes
Put your new knowledge into practice!