BotForge Build Walkthrough

Build a battlebot, publish it to the Arena, and fight your classmates.

Every bot has a 200 kg budget. The chassis, wheels, weapons, armor, and batteries all spend from it. Go over and you can't battle until you trim down. Watch the mass meter.

There is no single best bot. It is rock, paper, scissors. A hard-hitting spinner, a controlling wedge, and a tough armored brawler each have matchups they win and matchups they lose.

Everything is a trade-off. More weapon means less armor or speed. The Stats panel rates each part from Low to Strong and rolls them into one Overall Bot Score, so you can see at a glance where your build is strong and where it is weak. Tap any stat to learn what it does.

Dig deeper: can you just build a bot that is good at everything?

1Body

Low, wide, and heavy is steady. Tall and skinny tips over.

The wedge is the control shape: it deflects and flips, but only from the front.

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Stats to watch:

2Wheels

A wider stance is steadier. Bigger wheels are faster but tippier. Tracks are slow but tough.

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Stats to watch:

3Weapons

Spinners hit hardest, but only at full speed. Wedges and arms control instead of smash. You have to aim.

Test it in the arena. The Stats panel predicts how a weapon should perform, but the real feel of it (how long the spin-up takes, how far it reaches, the split second to land a hit and back off) only clicks once you fight with it. Take every build to the Practice Arena and experiment before it counts. The arena is the best way to learn how your weapon really works.
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Stats to watch:

4Armor

Armor blocks hits where it covers. It is heavy, and it does not add to your health.

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Stats to watch:

5Style

Looks only. Make your bot yours and easy to spot in a crowded arena.

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6Power

Your weapon runs on the battery. If it drains faster than it charges, your weapon dies mid-fight.

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Stats to watch:

CellWeightReserveRechargeBest for
Light2 kg222.5/sA wedge or rammer (barely draws power)
Standard5 kg504.5/sA small or medium spinner, run nonstop
Fast-Charge7 kg5010/sA big, hungry spinner, run nonstop
Capacitor10 kg1253/sA hammer or flipper: huge reserve for bursts
Heavy13 kg955/sBig reserve and steady recharge in one slot

Which cell for which weapon:

7Brain

Your bot can fight on its own. In the Brain tab you give it Rules, like "When the enemy is ahead, fire."

No typing. You pick from menus: When something happens, do an action. Add as many rules as you want.

Test it in the practice arena. The Brain tab has its own practice arena right beside your rules. Watch your bot drive and fight, see what each rule does, and fix anything that looks wrong before you battle for real.
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The takeaways

  1. Stay under 200 kg. Every part is a trade-off. You can't max everything.
  2. Pick one strategy (hard-hitter, controller, or tank) and build the whole bot around it.
  3. Stay upright, keep your weapon powered, and aim well. That beats a glass cannon that flips over or browns out.
  4. Give it a brain (optional). Rules let your bot drive and fight on its own. Start simple: aim, fire when the enemy is ahead, back off when hurt, then add more.
  5. Experiment, then iterate. The arena is the real teacher. Build, take it to the Practice Arena to see how your weapon and brain actually behave, then fight, see what beat you, tweak, and re-publish.