Learning kitGrades 6-8
Computer science: cybersecurity
Cyber crime detective
Solve fictional cyber crimes: read clues in texts, catch phishing emails, see how hackers mine social media, read a log file to find the break-in, and lock down your identity. Ages 11 to 14 or grades 6 to 8.
- Time
- About 90 minutes, in one or two sittings
- Steps
- 5 steps
- You need
- A computer, Chromebook or tablet. Printing is optional: every step works on screen. No account needed.
The 5 steps
- 1Find clues in text messagesInvestigateCase 1: Jordan says someone pretended to be a friend by text. Look at the messages for clues.
- 2Identify phishing emailsInvestigateCase 2: three emails landed in one inbox. Which are phishing?
- 3Learn how hackers use social mediaInvestigateCase 3: an account was broken into by guessing its security questions. Where did the answers come from?
- 4Analyze log filesInvestigateCase 4: Maya's game account was taken. The game company sent the login log. Find the break-in.
- 5Protect your identity from hackersLock it downCase closed. Now lock down your own identity so these crimes cannot happen to you.
Work on a computer. The apps need a keyboard and a bigger screen than a phone: a laptop, desktop or Chromebook. You can pay here and open the emailed link on the computer.
One learner
Unlock the kit, $5
- All 5 steps, worked on screen, with a lesson you can print if you like paper
- Help Desk activities that check the work as it is done
- A numbered certificate with a page of the learner's own work: your case notes and your identity lockdown plan
Have a discount code?
Co-ops and classes: unlock it for a group
One payment and one code. Each learner types the code to unlock the kit on their own computer, and gets their own certificate at the end. Your pack page shows who has started and finished.
See a sample certificate (PDF) · Already paid? Find your link