Learning kits for families, co-ops and classes

Hands-on projects, one step at a time

Each kit is a project in an app that runs in the browser. The app checks the work as it is done, and the learner finishes with a numbered certificate and a page of their own work.

  • No account needed
  • Works on a Chromebook
  • All on screen, printing optional
  • A certificate anyone can check
  1. Pick a kitSorted by grade. Search by topic or app.
  2. Unlock itOne price per learner, certificate included. Some kits are free, and groups get a code.
  3. Build it in the appEach step shows how the app works, then ticks off as the work gets done.
  4. Get the certificateA numbered certificate and a page of the work, for records or a portfolio.

All kits

Grades K-1

A computer's insides seen from above on a workbench: the motherboard with the processor fan, two memory sticks, a graphics card, a small drive and the power supply, all plugged in. $5
Computer science: cybersecurity

How computers work and stay safe

Find the parts of a computer, learn what safe means online, and see how computers are connected, just like you. Ages 5 to 7 or kindergarten and first grade, read aloud together with a grown-up.

CybersecurityPC Workshop3 stepsAbout 45 minutes

$5 for one learner, certificate included

A pixel drawing of a smiling kid in front of a rainbow, with favorite things around: a heart, a star, an ice cream cone, an orange cat and a ball. $5
Computer science: cybersecurity

Me, my privacy and my trust circle

Find out what makes you special, learn what to keep private, and name the grown-ups in your trust circle. Ages 5 to 7 or kindergarten and first grade, read aloud together with a grown-up.

CybersecurityPixelArt3 stepsAbout 45 minutes

$5 for one learner, certificate included

A pixel drawing of a friendly zebra seen through a big magnifying glass, with colorful question marks around it. $5
Computer science: cybersecurity

Little detective: clues and searching

Ask good questions to search for answers, follow clues to guess who someone is, and test your detective eyes. Ages 5 to 7 or kindergarten and first grade, read aloud together with a grown-up.

CybersecurityDig Site3 stepsAbout 45 minutes

$5 for one learner, certificate included

A build plan for a robot on a grid in craft materials: a cardboard body holding a blue water cup, straw arms, a pipe-cleaner antenna and bottle-cap wheels. $5
Computer science: robotics

Design and build a robot

Pick the parts a plant-watering robot needs, draw a build plan in craft materials and build a prototype from cardboard and straws, then program a robot to reach the plant and ask two people what would make your design better. Ages 5 to 7 or kindergarten to grade 1.

RoboticsRobotics3 stepsAbout an hour

$5 for one learner, certificate included

A three-panel comic: a girl finds a lost puppy, makes a poster with her grandparent, and the puppy's owner says thank you. $5
Digital citizenship

Kind in real life and online

Find your communities, learn what is safe to share online, and use technology to help something you care about. Ages 5 to 7 or kindergarten and first grade, read aloud together with a grown-up.

Digital citizenshipComic Maker3 stepsAbout 45 minutes

$5 for one learner, certificate included

A small blue robot standing on a green flag at the end of a grassy trail past brown rocks, with the arrow-card program that got it there. $5
Computer science: robotics

Make a robot move

Meet the parts of a robot, play a game where one person gives step-by-step directions and the other follows them exactly, then tap arrow cards into a program and watch a little robot follow it along a trail to a flag. Ages 5 to 7 or kindergarten to grade 1.

RoboticsRobotics3 stepsAbout 40 minutes

$5 for one learner, certificate included

A big crescent Moon beside a month of Moon shapes, from new Moon to full and back. $5
Science: the sky

Sun, Moon and stars

Learn about the Sun, watch the Moon change, and find star pictures in the sky with Night Sky Lab. Ages 5 to 7 or kindergarten and first grade, read aloud together with a grown-up.

SpaceNight Sky Lab3 stepsAbout 45 minutes

$5 for one learner, certificate included

A pixel robot painted on a grid: a blue body with black eyes, a red mouth, a yellow antenna light and gray feet. $5
Computer science: robotics

Robot or not? Meet the robots

Sort real robots from ordinary machines, find out the jobs robots do, from cleaning floors to driving on Mars, then design your own robot on a pixel grid and team up with a friend to make it better. Ages 5 to 7 or kindergarten to grade 1.

RoboticsRobotics3 stepsAbout 40 minutes

$5 for one learner, certificate included

Grades 2-3

A sprite on the Snap! stage after its looping dance drew a five-point star whose lines change color. $5
Computer science: coding

Code a dancing sprite

Write an algorithm for a quilt pattern, then code in Snap!, a free block language: make a sprite dance with a loop, move it with the arrow keys and make it talk when clicked, learn about Grace Hopper, and make your own dance block that a key press runs. Ages 7 to 9 or grades 2 to 3.

CodingSnap!5 stepsAbout 90 minutes

$5 for one learner, certificate included

A maze game being played: a little wizard walks a green hedge maze to collect blue drops of clean water and reach the gold star. $5
Computer science: game design

Make your first maze game

Plan a maze game that helps with a problem, build it in GameBuilder, test it, and let two people play it. Ages 7 to 8 or grades 2 to 3, with a grown-up nearby for the first sitting: planning, building and testing, the way game designers work.

CodingGameBuilder5 stepsAbout 2 hours

$5 for one learner, certificate included

A pixel drawing of a computer on a desk: a monitor showing a little house on a green hill, a keyboard, a mouse, a tower, a window and a potted plant. $5
Computer skills

Computer expert: draw, discover and connect

Draw a picture with pixels in PixelArt, find cool facts about computers, take a safe trip online, connect with someone far away, and make a little animation for fun. Ages 7 to 8 or grades 2 to 3, with a grown-up nearby.

ComputersPixelArt5 stepsAbout 75 minutes

$5 for one learner, certificate included

A browser window showing the page Welcome to isp.com, above the path its message took: your computer, the home router, the internet and the isp.com web server. $5
Computer science: cybersecurity

Stay safe online: layers and messages

Find out how you use technology and what it can do, build layers of security like a castle, bring real-life safety rules online, and send messages across a pretend internet. Ages 7 to 8 or grades 2 to 3, with a grown-up nearby for the first sitting.

CybersecurityNetwork Simulator5 stepsAbout 60 minutes

$5 for one learner, certificate included

A private message locked with a secret key, turned into scrambled code and unlocked again. $5
Computer science: cybersecurity

My safe online self

Make a safe online name, sort what to share from what to keep private, learn to share safely, find out who to trust online, and test everything you learned. Ages 7 to 8 or grades 2 to 3, with a grown-up nearby.

CybersecurityCryptoLab5 stepsAbout 60 minutes

$5 for one learner, certificate included

A coded note, WKH KDPVWHU LV LQ WKH ERRN ERA, cracked with a shift cipher to read THE HAMSTER IS IN THE BOOK BOX. $5
Computer science: cybersecurity

Cyber detective: the missing hamster

Crack a secret code in CryptoLab to find the missing class hamster, spot fake photos, follow digital footprints, see how a computer virus spreads, and stop a cyber attack. Ages 7 to 8 or grades 2 to 3, with a grown-up nearby for the first sitting.

CybersecurityCryptoLab5 stepsAbout 75 minutes

$5 for one learner, certificate included

A comic: a pop-up shouts that a girl won a prize, she wonders if it is too good to be true, asks her grandparent, and learns it is a trick. $5
Digital citizenship

Kind and smart online

Find your real and online communities, follow your digital footprint, spot what is true and not, design a kind online place, and make a message that helps others. Ages 7 to 8 or grades 2 to 3, with a grown-up nearby.

Digital citizenshipComic Maker5 stepsAbout 60 minutes

$5 for one learner, certificate included

A small robot that has followed a yellow taped path with a right turn and a left to a green square, leaving a blue pen trail. $5
Computer science: robotics

Drive a robot

Match everyday things to the six simple machines, play a mystery box game to see how robots sense, give step-by-step drawing instructions, then program a robot in a browser simulator: drive it to a green square, and follow a taped path with a right turn and a left. Ages 7 to 9 or grades 2 to 3.

RoboticsRobotics5 stepsAbout 75 minutes

$5 for one learner, certificate included

Jupiter, Mars and a full Moon rising in the east, each found planet circled in gold. $5
Science: astronomy

Sky adventurer: planets, Moon and stars

Find the planets in tonight's sky, zoom in to see more, follow the Moon through a month, plan a stargazing night, and share what you found, with Night Sky Lab. Ages 7 to 8 or grades 2 to 3, with a grown-up nearby.

SpaceNight Sky Lab5 stepsAbout 90 minutes

$5 for one learner, certificate included

Grades 4-5

A maze game being played: an archer walks a brown dirt maze past green slimes and spikes, collecting gold coins on the way to the star. $5
Computer science: game design

Make a maze game for good

Design a maze game with a message, build it in GameBuilder, test it until it is fun, and share it. Ages 9 to 11 or grades 4 to 5: planning, building, testing and improving, the way game designers work.

CodingGameBuilder5 stepsAbout 2 hours

$5 for one learner, certificate included

Two computers joined by a router in the network simulator, with a message envelope traveling along the wire from the first computer. $5
Computer science: networks and cybersecurity

How computers talk

Read the 1s and 0s computers use, send messages across a pretend internet to get an address, look up a website and load the page, invent a protocol of your own, and learn how malware sneaks in. Ages 9 to 11 or grades 4 to 5: how the internet works, one message at a time.

CybersecurityNetwork Simulator5 stepsAbout 90 minutes

$5 for one learner, certificate included

A long practice password made of three words and a number holds up: none of the common passwords match it, and its scrambled hash shows as colored squares. $5
Computer science: cybersecurity

Lock down your online identity

Make a safe username, build a password and watch a weak one get cracked in CryptoLab, sort what to share from what to keep private, and learn who to trust online. Ages 9 to 11 or grades 4 to 5: the habits that keep an online identity safe.

CybersecurityCryptoLab5 stepsAbout 75 minutes

$5 for one learner, certificate included

A Caesar cipher wheel turned seven letters, putting the message MEET ME AT THE TREEHOUSE into secret code. $5
Computer science: cybersecurity

Code cracker and cyber detective

Make and crack secret codes in CryptoLab, learn how updates and smart choices keep thieves out, and investigate messages to catch the fakes. Ages 9 to 11 or grades 4 to 5: the first ideas of cybersecurity, worked like a detective.

CybersecurityCryptoLab5 stepsAbout 90 minutes

$5 for one learner, certificate included

A secret alphabet wired letter to letter, turning MEET ME BY THE OLD OAK into a coded message. $5
Investigation and logic

Detective school: clues, codes and a mystery

Sharpen your observation, send and decode Morse code with a light and a tap key, take your fingerprints, try detective science, and solve a mystery from the clues. Ages 9 to 11 or grades 4 to 5.

InvestigationCryptoLab5 stepsAbout 90 minutes

$5 for one learner, certificate included

A six-panel comic about an online robot club that welcomes a new kid, helps him make his robot move, and cheers when it works. $5
Digital citizenship

Lead online: a community for good

Map how you connect with others, follow your digital footprint, check a source like a fact checker, design an online community with rules everyone agrees on, and make a message that helps people. Ages 9 to 11 or grades 4 to 5.

Digital citizenshipComic Maker5 stepsAbout 90 minutes

$5 for one learner, certificate included

A pixel drawing of an open red first-aid kit with a white cross, and beside it adhesive bandages, a gauze roll, blue gloves, a roll of tape, an ice pack and a water bottle. $5
Health and safety: first aid

Ready to help: first aid basics

Learn the first steps in an emergency and what to say to 911, interview a first responder, pack a portable first-aid kit, handle cuts, burns, stings and nosebleeds, and care for someone who is sick. Ages 9 to 11 or grades 4 to 5. It does not replace a first-aid class.

SafetyStorm Lab5 stepsAbout 90 minutes

$5 for one learner, certificate included

A small robot on a floor grid that has drawn a purple square with its pen, seen from behind. $5
Computer science: robotics

Program a robot

Find out how robots sense, think and act, act out a program on a paper map, then program a robot in a browser simulator: drive it to a target, draw a square with its pen, and stop it before a wall with its distance sensor. Ages 9 to 11 or grades 4 to 5.

RoboticsRobotics5 stepsAbout 90 minutes

$5 for one learner, certificate included

The Big Dipper drawn in gold low in the north, with a dashed pointer line leading up to the circled North Star. $5
Science: astronomy

Space investigator: the Sun, stars and beyond

Build a scale model of the Solar System, watch the night sky change as Earth circles the Sun, find bright stars and read their colors in Night Sky Lab, and use sky tools and real ones to explore. Ages 9 to 11 or grades 4 to 5.

SpaceNight Sky Lab5 stepsAbout 2 hours

$5 for one learner, certificate included

Grades 6-8

A finished meme made in code: a cartoon face with a caption above and below it. $5
Computer science: functions and arguments

Code a meme maker

Call functions with arguments to change a face and its captions, learn how memes spread and how to keep them kind, plan a meme function in pseudocode, write a drawMeme function anyone can reuse, then use it twice and share your meme. Ages 11 to 14 or grades 6 to 8.

CodingGlassbox5 stepsAbout two and a half hours

$5 for one learner, certificate included

A finished pixel avatar game: a pixel-art character on a colored stage, catching icons drawn from arrays. $5
Computer science: arrays and game design

Code a pixel avatar game

Design a pixel avatar, turn it into code with arrays, write an array for a game icon, plan a game scenario, then code a small game where your avatar moves with the arrow keys and collects the icon. Ages 11 to 14 or grades 6 to 8.

CodingGlassbox5 stepsAbout three hours

$5 for one learner, certificate included

A finished habit tracker: two bar charts of a week of habits side by side. $5
Computer science: data, arrays and charts

Code a habit tracker

Learn how data is collected and turned into charts, put a week of your own habit data into an array, plan how to collect two habits for a week, chart them side by side to look for a correlation, then code a tracker app you click to log today. Ages 11 to 14 or grades 6 to 8.

CodingGlassbox5 stepsAbout two and a half hours

$5 for one learner, certificate included

A four-panel comic: a wizard zaps a cat to make it fly, the cat turns into a dog, and the dog says Meow. $5
Art and writing: comics

Make a four-panel comic

Learn how comics tell stories, plan a story with a beginning, middle and end, sketch your panels, build them in Comic Maker, and add the words. Ages 11 to 14 or grades 6 to 8.

ArtComic Maker5 stepsAbout 90 minutes

$5 for one learner, certificate included

Code and password challenges ticked off one by one: Crack the Caesar Code, Find the Shift, Secret Instruction, Hash Detective and Password Cracker. $5
Computer science: cybersecurity

Think like a hacker, defend like a pro

Crack codes and hack a password in CryptoLab, see why two-step login stops a stolen password, sit in the middle of a fake cafe Wi-Fi and read what it catches, and spot the tricks social engineers use. Ages 11 to 14 or grades 6 to 8.

CybersecurityCryptoLab5 stepsAbout 2 hours

$5 for one learner, certificate included

An interests profile run through a hash: the words turn into a scramble of colored squares that cannot be read back. $5
Computer science: cybersecurity and privacy

Your data, your rules

Guard your identity, see how a profile of your interests gets built, find the hidden data inside a photo, shop for apps by what they ask for, and take stock of everything online about you. Ages 11 to 14 or grades 6 to 8.

CybersecurityCryptoLab5 stepsAbout 90 minutes

$5 for one learner, certificate included

A help desk queue of urgent tickets, an outside caller demanding a password reset who cannot give an employee ID, and the server log showing the real account owner signed in at their own desk. $5
Computer science: cybersecurity

Cyber crime detective

Solve fictional cyber crimes: read clues in texts, catch phishing emails, see how hackers mine social media, read a log file to find the break-in, and lock down your identity. Ages 11 to 14 or grades 6 to 8.

CybersecurityHelp Desk5 stepsAbout 90 minutes

$5 for one learner, certificate included

A two-panel comic: a villain shouts to share a rumor, and a hero answers to check who made it first. $5
Digital citizenship

Make the internet better

Map your digital landscape, investigate how the online world shapes what you see, design a community with rules that work, create content that changes something, and share how you made it. Ages 11 to 14 or grades 6 to 8.

Digital citizenshipComic Maker5 stepsAbout 2 hours

$5 for one learner, certificate included

The Big Dipper drawn three times around the North Star in one night, at 9 pm, 12:30 am and 4 am, turning as Earth spins. $5
Science and outdoors: the night

After dark: explore the night

Plan a night field trip, watch the sky turn through the night in Night Sky Lab, meet people who work night shifts, learn which animals come out after dark, and plan a nighttime party. Ages 11 to 14 or grades 6 to 8.

OutdoorsNight Sky Lab5 stepsAbout 90 minutes

$5 for one learner, certificate included

A robot vacuum back on its blue charger after cleaning a living room in rows, its pen line showing the cleaned stripes, with a sofa and cabinets around the room. $5
Computer science: robotics

Program a robot vacuum

Tell robots from other machines, learn how a switch circuit becomes a touch sensor, give a simulated robot a distance sensor so it patrols a room on its own, plan the vacuum's route and test it on a partner, then program a robot vacuum in a browser simulator to clean a room in rows with a loop and drive back to its charger. Ages 11 to 14 or grades 6 to 8.

RoboticsRobotics5 stepsAbout 2 hours

$5 for one learner, certificate included

Orion up close, with orange Betelgeuse, blue-white Rigel and orange Aldebaran each circled to compare star colors. $5
Science: astronomy and light

Light from the stars

See how much more a telescope reveals, explore light we cannot see, read stars by their color and temperature, think about what bigger telescopes find, and measure what light pollution hides, with Night Sky Lab. Ages 11 to 14 or grades 6 to 8.

SpaceNight Sky Lab5 stepsAbout 2 hours

$5 for one learner, certificate included

Grades 9-10

A portrait drawn in code, a smiling face with brown hair and green eyes, above a quiz that asks about the person. $5
Computer science: JavaScript basics

Code your portrait and a quiz show

Use functions to draw a self-portrait in JavaScript, make it react with IF statements, learn the logic computers decide with, then build a quiz show about yourself that checks answers and keeps score. Ages 14 to 16 or grades 9 and 10.

CodingGlassbox5 stepsAbout two and a half hours

$5 for one learner, certificate included

A choice game being played: the opening screen of Willow Creek, dark green with gold buttons to free a trapped duck, tell a teacher, or snap a photo. $5
Computer science: game design

Make a choice game for good

Brainstorm a game that helps with a real problem, create its main character, build its decision tree in Twine, design how it looks, then playtest it with real players and improve it. Ages 14 to 16 or grades 9 and 10.

CodingTwine5 stepsAbout two hours

$5 for one learner, certificate included

A finished poll app: a bar chart of where a town should add a bench, with vote buttons above it. $5
Computer science: objects, data and apps

Code a community poll app

Ask your community a question and chart the answers, store each answer as an object, plan a bigger poll, analyze the results with code, then build a poll app where people vote with buttons and watch the chart change. Ages 14 to 16 or grades 9 and 10.

CodingGlassbox5 stepsAbout three hours

$5 for one learner, certificate included

A help desk ticket about a slow computer beside a remote session where the task list shows one program using 97 percent of the processor, and the directory shows which groups the account belongs to. $5
Computer science: cybersecurity

How defenders think

See how a computer juggles many programs, why accounts get only the privileges they need, how encryption and hashing hide information, and design a layered defense and a chain-reaction machine that shows it. Ages 14 to 16 or grades 9 to 10.

CybersecurityHelp Desk5 stepsAbout 2 hours

$5 for one learner, certificate included

A home Wi-Fi network in the network simulator: a laptop, a phone, a smart TV and a game console linked by dashed Wi-Fi lines, with a message leaving the phone. $5
Computer science: cybersecurity

Safe anywhere: travel, Wi-Fi and devices

Protect your travel documents, your Wi-Fi, your conversations, your electronics and the space around you, with a hands-on fake cafe Wi-Fi to see what an attacker on the same network can read. Ages 14 to 16 or grades 9 to 10.

CybersecurityNetwork Simulator5 stepsAbout 2 hours

$5 for one learner, certificate included

A firewall in the network simulator standing between the internet on one side and an office switch, a workstation and a file server on the inside. $5
Computer science: cybersecurity

Inside job: investigate a company hack

Investigate a fictional hack at a company: read the clues, run a traceroute to see the path data takes, work out who did it, plan the crisis response, and play a life-sized logic game. Ages 14 to 16 or grades 9 to 10.

CybersecurityNetwork Simulator5 stepsAbout 2 hours

$5 for one learner, certificate included

A campaign page called Pause Before You Post, with three quick checks to make before sharing. $5
Digital citizenship

Use your voice online

Map where you spend time online, take apart how digital ads target you, stand up for yourself and others, make content that changes something, and grow its reach. Ages 14 to 16 or grades 9 to 10.

Digital citizenshipGlassbox5 stepsAbout 2 hours

$5 for one learner, certificate included

A six-joint robot arm sorting a red cube and a blue cube onto the zones of their colors. $5
Computer science: robotics

Program a robot arm

Learn how robots sense, think and act, drive a six-joint robot arm through a pick-and-place job, take the arm apart to see how its systems work together, plan a familiar task as a flowchart someone acts out, then program the arm to sort two cubes, by recording its moves or writing the code. Ages 14 to 16 or grades 9 to 10.

RoboticsRobotic Arm Simulator5 stepsAbout 2 hours

$5 for one learner, certificate included

The night sky split in two: only a few stars show over a big city on the left, while a dark park on the right is full of stars. $5
Science: sky and atmosphere

Read the sky, day and night

Plan and log a season of sky watching in Night Sky Lab, investigate why the sky looks the way it does, explore people and flight, measure light pollution and what fixes it, and invent a constellation with its own story. Ages 14 to 16 or grades 9 to 10.

SpaceNight Sky Lab5 stepsAbout 2 hours

$5 for one learner, certificate included

A finished web page about growing food on a windowsill, with a green title banner and a list of easy plants. $5
Computer science: web design

Design and build a website

Pick a subject worth a website, learn how web hosting and domain names work, draw a blueprint, build the page in Glassbox with HTML and CSS, then share it and improve it from real feedback. Ages 14 to 16 or grades 9 and 10.

TechnologyGlassbox5 stepsAbout two hours

$5 for one learner, certificate included

Grades 11-12

A choice game being played: a purple scene where the game remembers an earlier choice in a green box, counts 120 cans, and offers three round blue choice buttons. $5
Computer science: game design and coding

Code a choice game that remembers

Brainstorm game for good scenarios, create an avatar, build a branching decision tree in Twine, code the game to remember the player's choices, then playtest it and improve it. Ages 16 to 18 or grades 11 and 12.

CodingTwine5 stepsAbout two hours

$5 for one learner, certificate included

A row of data bits and a row of key bits combined with XOR into a new scrambled row, the bit trick behind hiding messages. $5
Computer science: cybersecurity

Hackers, ethics and cyber careers

Sort the kinds of hackers, hide a message in plain sight, argue both sides of hacking ethics, learn how nations defend their networks, and map a career in cybersecurity. Ages 16 to 18 or grades 11 to 12.

CybersecurityCryptoLab5 stepsAbout 2 hours

$5 for one learner, certificate included

Two hashes side by side: change one letter of the input and almost every colored square changes. $5
Computer science: cybersecurity and privacy

Cyber hygiene for life

Control who tracks your movements, see through the tricks marketers use, plan the digital footprint a college or employer will find, set up real protection for your data, and spread good habits. Ages 16 to 18 or grades 11 to 12.

CybersecurityCryptoLab5 stepsAbout 2 hours

$5 for one learner, certificate included

A remote session on an office computer: a red pop-up claims three viruses were found and counts down, while the browser tool shows which site was allowed to send it. $5
Computer science: cybersecurity

City under attack: a ransomware case

A fictional city's systems are locked by ransomware. Assess the damage, identify suspects from logs and messages, decide whether to pay, work out how the attackers got in, and plan how to stop it happening again. Ages 16 to 18 or grades 11 to 12.

CybersecurityHelp Desk5 stepsAbout 2 hours

$5 for one learner, certificate included

A campaign page asking the city council for a crosswalk, led by a big number and ending with one clear action. $5
Digital citizenship

Lead change, online and off

Explore your digital landscape, examine how bias gets built into technology, advocate for your community, create content for change, and measure and grow its impact. Ages 16 to 18 or grades 11 to 12.

Digital citizenshipGlassbox5 stepsAbout 2 hours

$5 for one learner, certificate included

A small robot on the black goal square of a walled maze, its orange pen trail showing every turn and dead end it tried on the way. $5
Computer science: robotics

Program a maze-solving robot

Learn how robots sense, think and act, design a motorized robot's body in a browser robotics configurator, trace how inputs, a controller and outputs work together, plan a maze and a rule that solves any simple maze, then program a simulated robot with a distance sensor and a light sensor to find its own way out. Ages 16 to 18 or grades 11 to 12.

RoboticsRobotics5 stepsAbout 2 hours

$5 for one learner, certificate included

Co-ops, classes and clubs

One code for the whole group

Buy a pack from any kit's page. You get a code to hand out: each learner types it to unlock the kit on their own computer, and gets their own certificate with their own work in it.

Your pack page shows who has started and who has finished, downloads any certificate, and can make certificates from a list of names for learners who did the kit together in class.

Questions

Who are these for?

Homeschool families, co-ops, classes and clubs. Each kit lists its grades, and the work is done in an app that runs in the browser.

Does my child need an account?

No. The kit and the work are kept in the browser. We email the adult who pays a link that opens the kit on any other computer.

Do we have to print anything?

No. Every step works on screen, including plans and notes, which go on the certificate's work page. Print the lesson if paper helps.

What does the price include?

Everything for one learner: every step, the app activities that check the work, the printable lesson, and the certificate with a page of the learner's own work.

What computer do we need?

Any computer or Chromebook with a keyboard and an up-to-date browser. Phones can read a kit, but the apps need a bigger screen.

Is the certificate course credit?

No. It is a numbered record of the work for your files or a portfolio, with a page of what the learner made.