Learning kitGrades 6-8
Art and writing: comics
Make a four-panel comic
Learn how comics tell stories, plan a story with a beginning, middle and end, sketch your panels, build them in Comic Maker, and add the words. Ages 11 to 14 or grades 6 to 8.
- Time
- About 90 minutes, in one or two sittings
- Steps
- 5 steps, 2 of them in Comic Maker
- You need
- A computer or Chromebook, paper and a pencil. Printing is optional: every step works on screen. No account needed.
The 5 steps
- 1Delve into the world of comicsRead and quizComics tell stories with pictures and words working together. Learn the tools comic artists use.
- 2Choose a story to tellPlan itA good short comic has a character who wants something, a problem, and a surprise or payoff.
- 3Draw it outSketch itComic artists sketch thumbnails first: tiny, quick drawings of each panel, to try layouts before the final art.
- 4Frame it in four panelsIn Comic MakerNow build it. Pick a four-panel layout in Comic Maker and put your characters in place.
- 5Add the wordsIn Comic MakerWords finish the story: what characters say, think and shout.
Work on a computer. The apps need a keyboard and a bigger screen than a phone: a laptop, desktop or Chromebook. You can pay here and open the emailed link on the computer.
One learner
Unlock the kit, $5
- All 5 steps, worked on screen, with a lesson you can print if you like paper
- Comic Maker activities that check the work as it is done
- A numbered certificate with a page of the learner's own work: your story plan, your panel sketches and your notes
Have a discount code?
Co-ops and classes: unlock it for a group
One payment and one code. Each learner types the code to unlock the kit on their own computer, and gets their own certificate at the end. Your pack page shows who has started and finished.
See a sample certificate (PDF) · Already paid? Find your link