Learning kitGrades 9-10
Computer science: cybersecurity
Inside job: investigate a company hack
Investigate a fictional hack at a company: read the clues, run a traceroute to see the path data takes, work out who did it, plan the crisis response, and play a life-sized logic game. Ages 14 to 16 or grades 9 to 10.
- Time
- About 2 hours, in two sittings
- Steps
- 5 steps, 1 with a pretend network to try on the page
- You need
- A computer, Chromebook or tablet. Printing is optional: every step works on screen. No account needed.
The 5 steps
- 1Look for clues about a fictional hackInvestigateThe case: StarBright Games' unreleased game leaked online on Friday. Read the evidence.
- 2Learn how traceroutes workTry it hereData reaches a website through a chain of routers. Traceroute asks each one to answer in turn, so you can see the path and where it breaks.
- 3Solve a cybercrimeInvestigateMore evidence came in. Solve the StarBright case.
- 4Role-play how to handle the crisisRole-playWith friends or family, act out StarBright's first day after the leak.
- 5Play a life-sized version of MinesweeperPlay itMinesweeper is a game of reasoning from clues, like investigation. Play a life-sized version.
Work on a computer. The apps need a keyboard and a bigger screen than a phone: a laptop, desktop or Chromebook. You can pay here and open the emailed link on the computer.
One learner
Unlock the kit, $5
- All 5 steps, worked on screen, with a lesson you can print if you like paper
- Network Simulator activities that check the work as it is done
- A numbered certificate with a page of the learner's own work: your case notes, your traceroute notes and your crisis plan
Have a discount code?
Co-ops and classes: unlock it for a group
One payment and one code. Each learner types the code to unlock the kit on their own computer, and gets their own certificate at the end. Your pack page shows who has started and finished.
See a sample certificate (PDF) · Already paid? Find your link