Learning kitGrades 6-8
Physical science and math
Make a Fair Claw Machine
Play a real claw machine, lose, and read why the prize dropped. Then put one prize on the Grip Bench and find the exact squeeze where friction stops holding its weight, bend the prong tips so they cradle instead of squeeze, let a hundred robots play to measure how often your machine pays out, and build a machine of your own that is fun and fair. Ages 11 to 14.
- Time
- About 60 minutes on screen in two or three sittings, plus ten minutes with a sock and an orange in step 3.
- Steps
- 6 steps, 6 of them in Claw Game Maker
- You need
- A computer or Chromebook with a mouse, trackpad or touch screen (the machine is 3D, so a newer Chromebook is happier). For step 3: a soft toy or a rolled sock, and something round and smooth like an orange or a tennis ball.
The 6 steps
These open once the kit is unlocked.
- 1Play, lose, and read whyIn Claw Game MakerThis is a real claw machine, not a cartoon of one. The prizes have weight, the prongs push and rub, and a prize that slides out slides out for a reason. Play it three times. Try to win, but the point of this step is to lose at least once and read why.
- 2The squeeze where it slipsIn Claw Game MakerTake the luck out. The Grip Bench puts one prize alone on the floor, grabs it in the middle and lifts at a grip you set. Start strong, then turn the grip down a little each time until the bear slides out. Guess before every pull: that is how you find out what you really think.
- 3Squeeze or cradleIn Claw Game MakerThere are two ways to hold a prize: squeeze its sides and let friction do the work, or curl the tips under it and carry it like a cup. Try both with your own hand first, then bend the claw's tips in the app and watch the bench line move.
- 4Let the robots playIn Claw Game MakerOne play is luck. A hundred plays is a measurement. The robot players aim at a prize with a set wobble, drop, and count. Guess first: out of twenty careful plays, how many will win? Then run a hundred and see how close you were.
- 5Build your own, and make it honestIn Claw Game MakerNow it is your machine. Give it a name on the sign, pick its colors, set its grips, and fill it with the prizes you want. Then run the honest machine check: it lifts every prize in the box with your own claw, alone, at your Carry grip. A prize no one could ever win does not belong in a fair machine.
- 6Is it fair? Win it and sayIn Claw Game MakerSome real machines are set to grip weakly most of the time and at full strength only every so many plays. Yours is not: your grips are the same every play, and players lose for reasons the replay can show. Measure your machine with the robots, win a prize from it yourself, and then write your answer: what makes a claw machine fair?
Work on a computer. The apps need a keyboard and a bigger screen than a phone: a laptop, desktop or Chromebook. You can pay here and open the emailed link on the computer.
One learner
Unlock the kit, $5
- All 6 steps, worked on screen, with a lesson you can print if you like paper
- Claw Game Maker activities that check the work as it is done
- A numbered certificate with a page of the learner's own work: your plays, your bench tests, your robot run, your explanations, and the machine you built
Have a discount code?
Co-ops and classes: unlock it for a group
One payment and one code. Each learner types the code to unlock the kit on their own computer, and gets their own certificate at the end. Your pack page shows who has started and finished.
See a sample certificate (PDF) · Already paid? Find your link