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Bitsy

Bitsy is a tiny game maker. Every game is a few small rooms, a player, some characters to talk to and some things to pick up, all drawn on 8 by 8 pixel grids in three colors per room. That limit is the point: a student can finish a whole game in one sitting. It opens on The Seed Garden, a two-room game where a frog has lost three seeds. Play it, then redraw the frog, change what it says, or add a room of your own. Free, in the browser, no account needed to try it.

This is the whole Bitsy editor with a starter game loaded. Press play at the top, then move with the arrow keys or WASD. Walk into the frog to talk to it, and press any key to read on. Press play again to stop and go back to editing. Nothing is saved to us.

Open it full screen

Using this with a class? Make a free class and add your students yourself: each gets a username and password, with no email or Google account needed. Or give them one join code. Using Google Classroom? Post the link there; with a free class, the link also puts each student in your class, so you see their work. mytekDev is also available from the Google Workspace Marketplace, so your school's Google admin can install it for everyone.A first lesson: Everyone plays The Seed Garden, then changes one thing a player would notice, such as a drawing, a line of dialog or the ending, and a partner has to play it and find the change.

Set up a free class Share to Google Classroom
Put this on your class site

Students can use Bitsy right on your page, with no account. What they make stays on that page; to keep their work, they make a free account.

Google Sites: Insert, then Embed, then By URL, and paste this address.

https://mytekdev.com/try/bitsy?embed=1

Canvas, a blog, or any page that takes HTML: paste this code where you edit the page as HTML.

<iframe src="https://mytekdev.com/try/bitsy?embed=1" width="100%" height="640" style="border:0" allow="fullscreen" title="Bitsy demo from mytekDev"></iframe>

What a student actually does

They press play and walk the player around the garden with the arrow keys. The frog asks for its three seeds. Each seed they walk over is picked up with a small sound, and when they talk to the frog again its words change. Through the gap in the hedge is a greenhouse, and walking onto the big sunflower ends the game. Then they press play again to stop, and start changing things: redraw the player in the paint panel, recolor the garden in the colors panel, or open the frog's dialog and rewrite what it says.

From there it is the real Bitsy. They draw tiles, sprites and items on 8 by 8 grids, with a second frame to make them move. They paint tiles into rooms and choose which ones are walls, add new rooms and connect them with exits, and place endings. Dialog can branch on what the player is carrying, and each character can have its own blip sound. There is a tune panel for writing room music and a record gif button to capture a short clip. The game panel saves the game as one HTML file that plays in any browser, and its data tab shows the whole game as plain text. With a free account the game saves, and a share link opens a page where anyone can play it.

The frog's drawing in the paint panel beside the dialog panel. The dialog is a branching list headed go to the first branch whose condition is true. The first branch checks for at least 3 seeds and starts You found all three seeds. The second checks for at least 1 seed and starts That is a start, but I dropped three. The last, the else branch, starts Oh no, I dropped three seeds somewhere.

The frog has one dialog with three branches, and Bitsy uses the first one whose condition is true. The checks run from the most seeds down, so a player holding all three gets the thank you, not the keep looking line. Put the at least 1 branch first and the frog never says thank you, because a player with three seeds also has at least one.

What they are learning while they play

Nothing here is presented as a lesson. This is what the activity is made of.

What the student doesWhat it is
Redraws the player on an 8 by 8 grid Pixel art and sprites. Every picture in the game is a grid of on and off squares. Fewer pixels means every one has to count.
Adds a second frame to the frog Animation. Two drawings shown one after the other look like movement. That is how every cartoon and sprite works.
Marks the hedge tile as a wall Collision. The game has to know which squares the player can walk through and which ones stop it. A wall is a rule, not a picture.
Connects the garden to the greenhouse with an exit Game world as connected spaces. A room is a 16 by 16 map, and an exit is a link that says which room and which square the player arrives on.
Picks up seeds and watches the frog's words change Conditionals. The frog checks how many seeds the player has and picks the first branch that is true, like an if, else if, else.
Changes the 3 in the frog's dialog to 2 Variables and inventory. The game keeps a count of each item. Code can read that count and compare it to a number.
Picks three colors for a room Limited palettes and contrast. Each room has a background, tile and sprite color. If two are too close, the player cannot see where to go.
Opens the data tab and finds the frog Data as text. The whole game is plain text: rooms as rows of letters, drawings as rows of ones and zeros. Change the text and the game changes.

How to tell whether it landed

Ask, and let them show you. A student who has understood it can answer these without help.

The third one is the real test. A student who says "the ending does not check for seeds, only the frog does" understands that a game only knows what someone told it to check.

Use it in your subject

Not a technology class? Then the app is how students show what they learned in your unit. More projects for every subject.

English

Tell a short story through a game: each room is a scene, characters speak in dialog, and the ending is the last line. Write it on paper first, then build it.

Computer science

Branching dialog as if, else if, else. Write the frog's three branches as plain sentences, then add a new item and a branch that checks for it.

Art

Design a character in 64 pixels and three colors, then explain which pixels make it readable at small size.

Practical notes

For co-ops, microschools, and classrooms

Give everyone The Seed Garden and one change to make. The games that come back have different players, different frogs and different endings, and swapping seats to play them turns into playtesting. A finished Bitsy game is small enough to build in a class period and complete enough to show a family.

Set up a free classroom

Common questions

Is this the original Bitsy?

It is Bitsy, the open-source game maker by Adam Le Doux, used under the MIT license. This is our hosted copy of the Bitsy 8.15 editor, not the official site at bitsy.org. The editor and the games are the same. Our additions: saving games to a free account, a share link where anyone can play the game in the browser, colors that follow the site's light or dark setting, and an editor that shrinks to fit smaller screens. Games are saved in Bitsy's own formats, so a .bitsy data file or HTML game made here can be loaded into Bitsy elsewhere.

Do I need to download anything?

No. It runs in the browser on Chromebooks, Windows, Mac and Linux. There is nothing to install.

Is it only for students?

No. It is the full Bitsy editor for anyone. Much of this page is written for teachers and parents because many of the people who use it are students.

Is Bitsy free?

Yes. It runs in your browser and there is no paid tier. A free account adds saving and sharing, but nothing on this page is behind a paywall.

Does my child need an account to try it?

No. The demo on this page is the complete editor with a starter game. Make a free account and the game you changed comes with you as your first project.

Do they need to know how to code first?

No. Drawing, building rooms and writing dialog are all done with the mouse and plain words. Branching dialog is built from menus, and students who want to can open the dialog's code or the game data and edit the text directly.

What ages is it for?

Ages 9 through high school. Drawing and rewriting dialog works for younger students; planning a story across several rooms with branching dialog suits older ones.

Is a student's work public?

No. Saved games are private by default. A student can choose to share one, and the share link opens a page where anyone with the link can play it.

What subject can I log this as?

Most families log it as computer science or English. Branching dialog and item counts are programming, and building a story in rooms is writing. The table above lists specifically what is covered, so you can pick the label your records need and point at the evidence.

Still have a question? Ask us, and a person will write back.

Where to go next

Start with Bitsy

Trying it costs nothing and takes about five minutes. An account is what makes the work last.

Bitsy is one of the making apps on the platform. It is a place to make things, not a course, and it is not a substitute for a teacher: it is at its best when an adult asks the questions above and takes the answers seriously.
Bitsy is by Adam Le Doux, used under the MIT license. Source.
Page last reviewed October 2026.
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