Free · no signup · nothing to install

GameBuilder

A student builds a real video game: a level to run through, coins to grab, enemies to stomp, a goal to reach. It opens on a finished level, so the first thing they do is play, and the second thing is change it. Free, in the browser, no account needed to try it.

This is the whole app with a starter level loaded. Press Play, then change something and press Play again. A short guide walks through the first minute. Nothing is saved to us.

Open it full screen

Using this with a class? Make a free class and add your students yourself: each gets a username and password, with no email or Google account needed. Or give them one join code. Using Google Classroom? Post the link there; with a free class, the link also puts each student in your class, so you see their work. mytekDev is also available from the Google Workspace Marketplace, so your school's Google admin can install it for everyone.A first lesson: Everyone plays Meadow Run, changes one thing, then swaps seats and plays a neighbor's version.

Set up a free class Share to Google Classroom
Put this on your class site

Students can use GameBuilder right on your page, with no account. What they make stays on that page; to keep their work, they make a free account.

Google Sites: Insert, then Embed, then By URL, and paste this address.

https://mytekdev.com/try/gamemaker?embed=1

Canvas, a blog, or any page that takes HTML: paste this code where you edit the page as HTML.

<iframe src="https://mytekdev.com/try/gamemaker?embed=1" width="100%" height="640" style="border:0" allow="fullscreen" title="GameBuilder demo from mytekDev"></iframe>

What a student actually does

They start inside a working game. Press Play and it runs: arrow keys to move, Space to jump, coins, a mushroom, a star at the end. Then they change it. Drop in another enemy, raise the jump, dig a wider pit, press Play again and find out what they did. The first change takes about a minute.

From there it becomes their game. They paint the level from tiles, place coins, hazards, springs, moving platforms, checkpoints and doors, pick characters and sounds from a library of thousands, or draw their own tiles pixel by pixel. Every setting is a number they can see and change, and the Code Preview panel shows the code behind whatever they are editing. The game is never finished in a way that stops them: press Play, see what happened, change one thing.

On the left, the starter level being played: the player, four coins, and a mushroom enemy on the grass. On the right, the Code Preview panel showing the code for how an enemy paces back and forth and what happens when the player lands on it.

The level, and the code behind the mushroom. The Code Preview panel follows whatever the student is editing, so picking an enemy shows how enemies pace and how a stomp is told apart from getting hurt.

What they are learning while they play

Nothing here is presented as a lesson. This is what the activity is made of.

What the student doesWhat it is
Paints the level from tiles and places objects on it Coordinates on a grid. Every tile and every coin has an x and a y. The level is a grid, and so is the screen.
Raises the jump, changes gravity, speeds up the player Variables. Named numbers the whole game reads from. Change one and everything that uses it changes.
Finds that a platform is just out of reach, then fixes it Physics as arithmetic. Jump power and gravity decide how high the player can go. Students work it out by testing, then start predicting it.
Makes a mushroom pace back and forth Loops and conditionals. Move a step; if you have gone far enough, turn around. The Code Preview shows exactly that.
Stomps an enemy instead of running into it Collision detection. Two rectangles overlap, and which way the player was moving decides what happens next.
Counts coins, loses a life, reaches the goal Game state. Score, lives, and whether the level is won are values the game keeps and updates every frame.
Presses Play, sees something wrong, changes one thing, presses Play again Testing and debugging. The loop every programmer works in, at a speed where it is fun.
Downloads the finished game as a web page Reading real code. The export is a single HTML file that runs anywhere. With learning mode on, the code in it is commented for reading.

How to tell whether it landed

Ask, and let them show you. A student who has understood it can answer these without help.

The last one is the real test. A student who watches a player struggle, works out why, and changes the level on purpose is designing, and designing on purpose is most of what making software is.

Use it in your subject

Not a technology class? Then the app is how students show what they learned in your unit. More projects for every subject.

English

A level that retells the story: the hero's journey from the class novel, with each obstacle standing for a conflict in the book.

Math

Every setting is a number. Raise the jump a step at a time, measure how high and how far the character gets each time, and graph it.

Practical notes

For co-ops, microschools, and classrooms

Games are made to be played by someone else, which is what makes this work in a room. Students build, trade share links, and play each other's levels, and the feedback arrives immediately: someone falls in the same pit four times and the designer groans and fixes it.

Set up a free classroom

Common questions

Is GameBuilder free?

Yes. The app runs in your browser and there is no paid tier of it. A free account adds saving and sharing, but nothing on this page is behind a paywall.

Does my child need an account to try it?

No. The demo on this page is the complete app with a starter level, and it keeps your changes inside the browser tab. Make a free account and the level you changed comes with you as your first project.

What ages is GameBuilder for?

Ages 8 through high school. Younger students change the starter level and make short levels of their own. Older ones build games with several levels, tune the physics, and read the code in the Code Preview panel and in the exported game.

Is this real coding, or just dragging things around?

Building is visual, so nobody is stuck on syntax on day one. The code is never hidden, though: the Code Preview panel shows the code behind whatever is being edited, and the finished game downloads as a single web page whose code can be read, with comments if learning mode is on.

Does it install anything, and will it work on a Chromebook?

It installs nothing and runs in any modern browser, Chromebooks included. Building a game needs a keyboard and mouse or trackpad. Finished games also play on phones and tablets, with on-screen buttons.

What subject can I log this as?

Most families log it as computer science. The level grid and object positions are coordinate geometry, the physics settings are arithmetic with variables, and designing a level other people can finish is design. The table above lists specifically what is covered, so you can pick the label your records need and point at the evidence.

Can my child share a game?

Yes, when they choose to. A game can be shared by link so friends and family can play it, and publishing it to the public gallery is a separate step. Projects are private by default, and public listings mask the display names of younger students.

Still have a question? Ask us, and a person will write back.

Where to go next

Badge kits and learning kits

Step-by-step projects in GameBuilder that end with a certificate: for a scout badge, or for homeschool families and classes.

Lesson plans

2 ready-to-teach class periods with a teacher plan, a student worksheet, an exit ticket with answers, and the standards it meets.

GameBuilder lesson plans →

Start with GameBuilder

Trying it costs nothing and takes about five minutes. An account is what makes the work last.

GameBuilder is one of the making apps on the platform. It is a place to make things, not a course, and it is not a substitute for a teacher: it is at its best when an adult asks the questions above and takes the answers seriously.
Page last reviewed September 2026.
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