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SculptGL

Film creatures, game characters and 3D-printed figures usually start as a lump of digital clay that an artist pushes and pulls into shape. SculptGL is that lump. It opens on a finished owl: drag across it and the surface swells under the brush, both sides at once, then switch to Inflate and puff up an eye. Free, in the browser, no account needed to try it.

This is the whole sculpting app with a finished owl loaded. Drag on the owl to sculpt, change Tool on the right, and drag the dark background to turn it around. A short guide walks through the first minute. Nothing is saved to us.

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Using this with a class? Make a free class and add your students yourself: each gets a username and password, with no email or Google account needed. Or give them one join code.A first lesson: Everyone starts from the same plain ball and has twenty minutes to turn it into an animal, then the room guesses each animal before its sculptor says what it is.

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What a student actually does

They drag across the owl's chest and the clay swells under the brush, on both sides at once, because Symmetry mirrors every stroke. They switch the tool to Inflate and puff up an eye until it bulges, then drag the background to spin the owl round and see what they did from the side. Ctrl+Z takes back anything they regret.

From there it is a real sculpting tool. Brush, Inflate, Twist, Smooth, Flatten, Pinch, Crease, Drag, Paint, Move, Masking and more, each with its own radius and strength. Start from a sphere, cube, cylinder or torus, add detail by subdividing, change the material and lighting, and export the result as OBJ, STL for 3D printing, or GLB for games and 3D scenes. Face Lab heads can be sent straight here to sculpt.

A close-up of the owl sculpture's head and chest: a round eye in a deep socket, a sharp hooked beak, a crease where the brow meets the ear tuft, and overlapping scalloped feathers across the chest, all in smooth clay-colored shading.

Every edge here is the same surface pushed in different ways. The owl is 23,413 points joined into 46,894 triangles, and the brushes move those points: Brush and Inflate push them out, Crease and Pinch pull them into sharp lines like the beak and the feathers, and Smooth relaxes them. Nothing was drawn; all of it was sculpted.

What they are learning while they play

Nothing here is presented as a lesson. This is what the activity is made of.

What the student doesWhat it is
Drags the brush across the owl 3D meshes. The owl is tens of thousands of points joined into triangles. Every stroke moves the points under the brush.
Watches the other side change too Symmetry. Mirroring doubles the work you do and keeps faces and bodies balanced, which is why sculptors turn it on first.
Switches between Inflate and Crease Tools and techniques. Real sculptors use different tools for mass and for detail. Big soft shapes first, sharp lines last.
Turns the model around Form in three dimensions. A shape that looks right from the front can be wrong from the side. Sculpting means checking every angle.
Changes the brush radius Scale. The same tool at a different size does a different job, from blocking out a head to scratching a feather.
Subdivides the mesh Resolution. More triangles allow finer detail, at the cost of a heavier model. Artists add detail only where it is needed.
Changes the material Surface and light. The same shape reads differently in clay, skin or metal, because materials decide how light bounces.
Exports an STL 3D printing. A sculpture becomes a file a printer can build, or a model a game can use.

How to tell whether it landed

Ask, and let them show you. A student who has understood it can answer these without help.

The third one is the real test. A student who reaches for different tools for mass and for detail has started thinking like a sculptor rather than scribbling on a model.

Practical notes

For co-ops, microschools, and classrooms

Give everyone the same ball of clay and the same twenty minutes. The animals that come out are wildly different, and students quickly learn to block out big shapes before details, the same order working sculptors use.

Set up a free classroom

Common questions

Is SculptGL free?

Yes. It runs in your browser and there is no paid tier. A free account adds saving, but nothing on this page is behind a paywall.

Does my child need an account to try it?

No. The demo on this page is the complete app with a finished owl. Make a free account and the sculpture you changed comes with you as your first project.

Can they 3D print what they make?

Yes. Export as STL and the file goes to any 3D printer or printing service. It can also be tried first in the platform's 3D printer simulator.

Do they need a drawing tablet?

No. A mouse works well. A tablet with pressure makes strokes feel more like real clay, and SculptGL supports it.

What ages is it for?

Ages 9 through high school. Pushing clay around works for anyone; sculpting a creature from a ball suits older students.

What subject can I log this as?

Most families log it as art. Sculpting form, symmetry and surface is art, and meshes, resolution and file formats are computing. The table above lists specifically what is covered, so you can pick the label your records need and point at the evidence.

Where to go next

Start with SculptGL

Trying it costs nothing and takes about five minutes. An account is what makes the work last.

SculptGL is one of the making apps on the platform. It is a place to make things, not a course, and it is not a substitute for a teacher: it is at its best when an adult asks the questions above and takes the answers seriously.
SculptGL is by Stéphane Ginier, used under the MIT license. Source.
Page last reviewed September 2026.