Free interactive math activities your class can see and change
Math is easier to believe when students can watch it happen: a thousand coin flips settling toward half heads, a parabola flattening as one slider moves, a Koch snowflake whose perimeter keeps growing while its area stays put. Everything here is interactive, runs in a browser tab and opens with no account. Several of the activities come from game design, where the distance formula, atan2 and a parabola are not exercises but the code that makes a player jump and an enemy aim, which gives students a reason to care. Each activity has a line on what it is good for in class.
Number sense and patterns
Estimation, place value, and simple rules that grow into surprising patterns.
Round to friendly numbers, break numbers apart, and add left to right, then a practice round with a streak counter where a close estimate counts.
Quick estimation techniques that make everyday calculations a breeze.
Guided walkthrough · 3-5 min The Language of BinaryPlace value in base 2: each position worth double the last. A good stretch after base 10 place value, with conversions both ways and a look at hexadecimal.
How computers think in 1s and 0s - and how you can too.
Guided walkthrough · 5-8 min Fractals: Infinite Patterns from Simple RulesStudents add iterations to a Koch snowflake and see the perimeter grow without limit while the area stays finite, then change the angle and length ratio of a fractal tree.
Build Koch snowflakes, Sierpinski triangles, and fractal trees with adjustable parameters. Watch simple rules create infinite complexity.
Guided walkthrough · 3-5 min The Golden RatioDivide consecutive Fibonacci numbers and watch the ratios close in on 1.618, then build the golden spiral from nested rectangles.
The divine proportion hidden in nature, art, and design.
Guided walkthrough · 5-8 min Cellular Automata: Can Simple Rules Create Life?Four rules on a grid, and the Game of Life. Students predict the next generation by hand before pressing play.
Explore Conway's Game of Life and discover how four simple rules create gliders, oscillators, and infinite complexity from a grid of cells.
Coordinates, graphs and equations
Where a point is, and what an equation looks like when its numbers change.
Click anywhere to read its two numbers, then hunt for given coordinates. A quick warm-up on ordered pairs, negatives, and why screen y grows downward.
Click anywhere to see its two numbers, hunt down coordinates you are given, and find out why screen y grows downward when math class says it grows up.
Guided walkthrough · 3-5 min Coordinate SystemsThe Cartesian plane next to screen coordinates, then 3D, polar and texture coordinates: one idea, several systems, and why each one exists.
From Cartesian to polar - understand the grids that power every game and app.
Guided walkthrough · 5-8 min The Power of Graphs: Visualizing EquationsSliders on y = mx + b, a parabola and a sine wave. Students predict what a change in each number does to the curve, then move it and check.
Explore linear, quadratic, and trigonometric functions through interactive graphing. Adjust slope, curvature, amplitude, and frequency in real time.
Rate, gravity and parabolas, frame by frame
A video game moves things one frame at a time, which turns rate, acceleration and quadratics into tables students can read.
Two runners drop a dot every frame, so the spacing is the speed. Students then find the one speed that arrives in exactly a given time: distance, rate and time.
Race two runners that drop a dot every frame, and watch the spacing tell you the speed. Then find the one number that gets you anywhere in exactly the time you want.
Interactive Falling TableA falling ball beside its own frame-by-frame table, where the speed column grows by the same amount every row. A clear look at linear versus nonlinear change.
Drop a ball next to its own frame-by-frame table and watch one column count up by the same amount every single row. That column is gravity.
Interactive Jump-Arc DesignerMeasure jumps of different strengths, add up the rise by pairing the first and last steps, and work backward from a target height to the jump strength with a square root.
Step through a jump one frame at a time, measure jumps of different strengths, and find the rule that lets you pick a jump on purpose. The same two lines run every platformer ever made.
Guided walkthrough · 3-5 min Vectors & ForceVectors as arrows: add them tip to tail, scale and normalize them, and use the dot product, then launch at a target. A visual first pass before physics or precalculus.
Direction and magnitude - the arrows that power movement in games.
Geometry, angles and folding
Distance, angle, symmetry and construction, with the shapes moving under students' hands.
Place two points, find the hidden right triangle between them, and see a squared plus b squared become the distance formula, then extend it to 3D.
The ancient formula that calculates distance in every video game.
Guided walkthrough · 3-5 min Angles and RotationDegrees and radians side by side, atan2 turning a point into an angle, and sine and cosine turning an angle back into a point on a circle.
Degrees, radians, and atan2 - the math that makes things turn and aim.
Guided walkthrough · 3-5 min Paper Can Do Math: The Geometry of FoldingFolding as construction: a fold makes an exact angle bisector, then Maekawa's and Kawasaki's theorems on which crease patterns fold flat.
Discover the mathematical principles hidden in every fold.
Guided walkthrough · 5-8 min Spin Art: The Math of Rotation, Color & Centrifugal ForceRotational symmetry on a spinning disc, and why a point near the edge moves faster than one near the center at the same angular speed.
Drop paint on a spinning disc with centrifugal physics, explore rotational symmetry, and watch particles fling outward at different speeds.
Free app, no account Art MakerA kaleidoscope drawing app with 2 to 16 folds. Students draw one stroke at different fold counts and describe the rotational and reflective symmetry they get.
Free, no account. Add a line to a glowing mandala, change the number of folds, and see what one stroke becomes.
Guided walkthrough · 5-8 min Parametric Design: When Math Meets ShapeDrag sliders on a bracket whose holes stay centered and sized as a share of the spacing: variables and constraints that keep a shape valid.
Explore how parameters drive geometry, see constraints in action on a bracket design, and watch math create spirals, waves, Voronoi cells, and Lissajous curves.
Probability, statistics and data
Chance, averages, samples and charts, with enough trials to see the patterns appear.
Flip 10, then 1,000 coins and watch the share of heads settle near half, then roll two dice and compare the totals with the 36 possible outcomes.
Flip coins and watch the law of large numbers in action. Roll dice and see why 7 is the most common sum. Explore the Birthday Paradox.
Guided walkthrough · 3-5 min Randomness & ProbabilitySeeds, weighted chances and loot tables from games. Students finish by building a loot table of their own and setting its odds.
Loot tables, critical hits, and pity systems - the math behind game luck.
Guided walkthrough · 5-8 min Statistics: Mean, Median & the Power of AveragesClick to add values on a number line and watch the mean and median move apart when one outlier arrives. Ends with histogram shapes: symmetric, skewed, bimodal.
Place data on a number line to see mean vs median diverge, drag an outlier slider to watch averages distort, and explore 4 distribution shapes.
Guided walkthrough · 5-8 min Patterns in Data: Correlation, Trends & OutliersScatter plots, a trend line that refits as points are added, and correlation versus causation. Students see how far one outlier pulls the line.
Build scatter plots interactively, explore spurious correlations, and toggle outliers to see how one point changes the whole trend.
Guided walkthrough · 5-7 min Sampling & Bias: Why Polls Get It WrongSample size and selection bias, and the 1936 election poll that got it wrong. A good opener before students design their own survey.
Polls and surveys try to learn about a big group by asking a small one. Explore how sample size affects accuracy, how selection bias secretly distorts results, and the famous 1936 election poll that got it spectacularly wrong.
Guided walkthrough · 5-8 min Data Visualization: Turning Numbers Into StoriesWhich chart fits which data, and how a truncated axis or a cherry-picked range makes a small change look large.
Learn when to use bar charts, line charts, pie charts, and scatter plots. Spot misleading charts and test your skills with quizzes.
Guided walkthrough · 5-8 min Mapping Data: How Geographic Visualization WorksPlace points on a map and watch clusters form, read how John Snow found the Broad Street pump, and compare Mercator with an equal-area projection.
Place data points on a world map, explore map projections with Tissot indicatrices, toggle geographic layers, and discover how GIS powers real decisions.
Using it with a class
Every activity opens with no account, so each one works as a warm-up, a station in a rotation, or homework to talk through the next day. Most put a slider, a button or a click between the student and the result, which makes them good for asking for a prediction first.
- Predict, then flip: before pressing Flip 1000 in Probability, have students write down how many heads they expect and how far off they would accept, then compare with the class.
- Table first: in Falling Table, have students fill in the next few rows of the speed column on paper, then run the ball and check their numbers.
- Build after: after Paper Can Do Math, students fold a real sheet to bisect an angle and test Maekawa's theorem on a crease pattern of their own.
In short
These are free, interactive math activities for middle school and high school: mental math and place value, coordinates and graphs of lines, parabolas and sine waves, rate and gravity worked out frame by frame, the Pythagorean theorem, angles, radians and paper folding geometry, probability with coins and dice, mean, median and sampling bias, and fractals, Fibonacci and the golden ratio. They run in the browser with no install and no account.
Common questions
Do students need an account?
No. Every activity on this page opens in the browser with no sign-up. A free class of up to 50 students, with no student email addresses, keeps their saved projects for the apps.
Why are some of these about video games?
Games run on math: the distance formula, angles, vectors, rates and parabolas are what make a player move and jump. Those activities use that as the reason to learn the math, and the math itself is the same as in class.
Will it run on school Chromebooks?
Yes. Everything runs in a browser tab with nothing to install.
Still have a question? Ask us, and a person will write back.
Start with a free class
Everything above opens with no account. A free class adds your students, each with a username and password and no email needed, so their progress and the terminal work are kept.
Page last reviewed October 2026.