Free · 31 activities · nothing to install

Free physics, science and engineering activities for your class

Physics is easier to believe once students have tried to break it: a circular loop that throws the riders harder than a teardrop one, a square frame that folds where a triangle holds, a robot controller that overshoots until they add a brake. Everything here is interactive and runs in a browser tab with no lab kit. It is grouped the way a physical science or engineering course runs, from forces and energy through machines, waves and control systems, and each activity has a line on what it is good for in class.

Forces, motion and energy

Newton's laws, energy that trades between height and speed, and gravity at the scale of planets.

Guided walkthrough · 5-8 min Forces & Motion: Newton's Three Laws

Newton's three laws one at a time: students push objects, add friction and launch, so inertia, F = ma and action-reaction each get their own demonstration.

Push boxes with and without friction, compare F=ma across different masses, and watch elastic collisions demonstrate action-reaction.

Guided walkthrough · 5-8 min Roller Coaster Physics: Energy, G-Forces & Loops

Change the hill height and friction, then ride a circular loop and a teardrop loop and compare the g-forces. Potential and kinetic energy trading places, made visible.

Explore potential and kinetic energy, ride tracks to feel g-forces, and compare circle vs clothoid loops.

Free app, no account Rollercoaster Simulator

The build-after: students add a loop or hill to a finished coaster without changing the lift, predict whether the train makes it, then ride it.

Free, no account. Ride a coaster with a loop, watch height turn into speed, then build one of your own.

Guided walkthrough · 5-8 min Pendulum Waves: Why Do Pendulums Create Waves?

Students change string length and even gravity (Earth, Moon, Jupiter) and see what sets the period. Then a row of slightly different pendulums makes a wave that is not one.

Discover how pendulums with slightly different lengths drift in and out of sync, creating mesmerizing wave patterns from simple physics.

Guided walkthrough · 5-8 min Orbits & Gravity: The Dance of Planets

Launch a body at different speeds and angles and see a crash, an orbit or an escape. Introduces Kepler's laws and why an orbit is falling and missing.

Explore gravitational forces, launch objects into orbit, and discover Kepler's laws through interactive simulations.

Free app, no account Apogee

Stage a rocket from engines and fuel tanks, watch the delta-v budget, and fly it to orbit. Good for asking why more fuel is not always better.

Free, no account. Start from a rocket and a flight program that reach orbit, pile on more fuel, and watch it fail to leave the pad.

Simple machines, mechanisms and structures

Trading force for distance, speed for torque, and why engineers build with triangles.

Guided walkthrough · 5-8 min Levers & Simple Machines: The Physics of Mechanical Advantage

Slide the fulcrum and change the load until the push is easy, then name the three lever classes and the six simple machines.

Adjust fulcrum position and load weight on an interactive lever, explore three lever classes, and discover the six simple machines.

Guided walkthrough · 3-5 min Gear Ratios & Machines

Set tooth counts, add idler gears and build a two-stage train, calculating speed and torque each time. Ends on the torque versus speed trade-off.

How gears multiply force and speed.

Interactive Cuckoo Clock Workshop

A working 3D clock behind glass: wind it, tune the pendulum, break the escapement, and trace how falling weights, gears and cams run it with no motor.

A working 3D cuckoo clock with the case walls turned to glass. Wind it, speed up time, tune the pendulum, break the escapement, and find out how a wooden bird knows to call seven times at seven o'clock.

Guided walkthrough · 5-8 min Bridges: Why Triangles Are Strong

Push on a square and a triangle, compare beam, truss, arch and suspension bridges, then load a truss until members turn red. Compression and tension, shown with arrows.

Push on triangles vs squares, explore 4 bridge types with force diagrams, and load-test a truss bridge to failure.

Interactive Creature Skeletons

Linkages and inverse kinematics from one rule: drag a point, grow it into a chain with joint limits, then solve a two-ended leg with FABRIK one pass at a time.

The whole secret of Creature Lab in five steps. Drag one point and watch another obey a single rule, grow the rule into a chain, stop the kinks, wrap skin around the circles, then solve a leg with FABRIK one pass at a time.

Waves, light and signals

The electromagnetic spectrum, how lenses bend light, and how radio and GPS put waves to work.

Heat and control systems

Moving heat instead of making it, and the feedback loops that keep machines on target.

Combat robot engineering

A set of labs that each take one piece of physics inside a battle robot and let students test it, with a quiz at the end of each exploration.

Guided walkthrough · 5-8 min Robot Wars: Engineering Combat Robots

The overview: split a weight budget between weapon, armor and drive, and see why spinners, wedges and lifters counter each other like rock, paper, scissors.

Explore weapon types with radar charts, compare matchups rock-paper-scissors style, design a weight budget, and learn combat robot engineering principles.

Interactive Impact & Mass

Ram a target and change both weights and the speed. Momentum as mass times speed, and why a heavy bot is harder to knock away.

A ram hits with momentum: mass times speed. Heavy-and-slow can hit as hard as light-and-fast. And the same mass that makes your hit land also keeps you from being thrown. Ram a bot, change the weights, and feel the trade.

Interactive Flywheels & Spinners

Spin up a solid disk and a rim-weighted ring of the same mass and compare the stored energy. Moment of inertia, without the formula first.

Spin up a flywheel, watch it bank energy, and discover why a rim-weighted ring hits twice as hard as a solid disk. The same math runs your BotForge weapon.

Interactive Hammers & Flippers

An arm as a lever: change arm and body weight, swing a hammer or fire a flipper, and find the point where the bot flips itself.

An arm is a lever. Swing a heavy head fast and a hammer caves a bot in; a flipper trades that damage for a launch that throws light bots clean out of the arena. Swing too big for your body, though, and you flip yourself.

Interactive Center of Mass & Flipping

Move a heavy part up and down, widen the wheelbase, and shove the bot. Students predict which build tips before pressing the button.

Find a bot's balance point, then shove it. Discover why heavy parts mounted low and a wide wheelbase make a bot nearly impossible to flip, while a tall top-heavy bot tips on the first hit. The same rule drives the Flip Resistance stat in BotForge.

Interactive Armor & Damage

Where a hit lands decides how much gets through: armor, a wheel or a bare panel. Students add plate and compare how long the bot survives.

Your health scales with weight, and a hit only counts for what reaches the chassis. Armor soaks most of it, a wheel eats some but can break, and a bare panel takes the full blow. Bolt on plate and watch your bot survive twice as long.

Interactive Wheels vs. Tracks

Battle-damage a wheeled bot and a tracked bot side by side and find the crossover where staying power beats speed.

Wheels are fast and nimble but fall apart when shot up. Tracks are slow and sluggish but keep driving when half their wheels are gone. Battle-damage two bots side by side and find the crossover where tough beats fast.

Free app, no account BotForge

Where the labs come together: everyone designs a bot under the same weight limit, predicts how it will do, tests it against AI bots, and changes one thing at a time.

Free, no account. Start from a spinner bot, change the weapon, write the rules it fights by, and take it into the arena.

Earth, chemistry and the scientific method

How scientists test an idea, and the same thinking applied to water, weather and molecules.

Using it with a class

Everything on this page opens in the browser, so it works as the demo at the start of a lesson, a station in a rotation, or a lab day when the real equipment is not available. There is nothing to set up or break, and a reset button puts each experiment back where it started.

In short

These are free, interactive physics, science and engineering activities for middle school and high school: Newton's three laws, roller coaster energy and g-forces, pendulums, orbits and a rocket simulator, levers, gear ratios, a working cuckoo clock and truss bridges, the electromagnetic spectrum, lenses, radio and GPS, heat pumps, thermostats and PID feedback control, a set of combat robot physics labs on momentum, flywheels, levers, balance, armor and drivetrains, plus the water cycle, molecular geometry, storms and the scientific method. They run in the browser with no install.

Common questions

Do students need an account or lab equipment?

No. Every activity on this page opens in the browser with no sign-up and no equipment. A free class of up to 50 students, with no student email addresses, keeps their saved projects in the apps.

What courses does this fit?

Middle school physical science, high school physics, introductory engineering and STEM classes, and CTE robotics courses. The water cycle, storm and molecule activities also fit earth science and chemistry units.

Will it run on school Chromebooks?

Yes. Everything runs in a browser tab with nothing to install. The 3D activities run best on computers from the last several years.

Still have a question? Ask us, and a person will write back.

Start with a free class

Everything above opens with no account. A free class adds your students, each with a username and password and no email needed, so their progress and the terminal work are kept.

Page last reviewed October 2026.